Friday, April 23, 2010

WAL and MIC


Last blog: good character design should have a unique silhouette. Another trick for creating characters is by varying their size. Think for a second, which is more interesting to look at Spider-man and Venom or Wolverine and Hulk? I would say Wolverine and the Hulk because their sizes are so different and they have easily recognizable silhouettes.
Unlike Spider-man and Venom, which are very similar in size and silhouette. Venom is basically a muscular version of Spider-man.
After I designed KATT and CHIMP, the next character has to be larger than them. At this time I wanted to create an older character, to act as a mentor for the group. I search through my animal files to see which animal has an old feel to them. I ended up with 3 choices; camel, goat and walrus. I went with a walrus b/c of the tusk and mustache.
So now I have a robust walrus, a slim/fit cat and a short/goofy monkey. I wanted the team to be at even numbers, one more member to go. This time I went with the extreme of WAL. Guess what I did next? Yup, go to my animal files and search for small animals. I was having a hard time choosing one, than literally a small mouse ran across my living room floor. Okay is a sign, the final member has to be a mouse.
Now the protagonists are created, next up the villains.

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